Sunday Net Game Format and Rules

USGA Rules Govern League Play

In general, go by USGA rules. Course and League exceptions are listed below. USGA rules basically means:
  1. No Mulligans – every stroke counts.
  2. No Gimmies – putt it Out.
  3. Play it as it lies – Don’t improve your lie, play it “down”.
  4. Lift and Drop from Ground Under Repair. Drop is allowed from what is clearly “Ground in Need of Repair” too after getting consent from your group.
  5. Use USGA “legal” equipment and adhere to the 14 club limit.
  6. A common misunderstanding of the USGA rules is that if your ball lands in a red penalty area you can drop your ball anywhere along a line that extends from the point where you hit the ball to the point that it entered the hazard. This is not correct. The rule states that the line extends from the flag to the point where it entered the hazard. Because the ball can’t be dropped closer to the hole from the point where it entered the hazard, the place where you can drop is along the line segment that begins at the point of entry and extends away from the hole. With a lateral penalty area this almost always places your ball further in the woods, so it is not a favorable option. For crosswise penalty areas (e.g. the ditch in front of #1 green, the mostly empty pond in front of #4 green, the ditch in front of the tee box on #11), this can be a good option. Here’s a link to the USGA Rules for a red penalty area

Local Course Rules

These are listed on the scorecard and apply to the Sunday Net Game.
  • Tee Shot in Ravine or Woods on Hole #1 – drop between the Black Tee Markers, hitting your 3rd shot.
  • 2nd Shot in Ravine or Water on Hole #4 – drop at right side of green as marked, hitting your 4th shot.
  • 2nd Shot in Ravine on Hole #18 – drop on green side of ravine as marked, hitting your 4th shot.

Sunday Net Game Exceptions

  1. Players are allowed a 2nd tee ball off the first tee. However, if a 2nd ball is hit that is your ball in play. You cannot go back and use the 1st ball.
  2. Double Bogey maximum score on every hole (to speed up play).
  3. Woods are played as a red penalty area. The boundary of the penalty area is the edge where the grass is no longer maintained.
  4. Play high grass as a red penalty area. The boundary is the line where the grass is no longer maintained.
  5. Ball OB, in woods, high grass, or other unfindable, unplayable locations. Play as red penalty area. Keeping in mind Rule 3.1, your options are:
    1. Play next ball within two club lengths of point where ball entered penalty area, no closer to the hole, and take a one stroke penalty.
    2. Drop ball along line segment from flag to point at which it entered the penalty area. No closer to hole.
    3. Declare and hit a provisional ball so that if ball is lost you continue with a stroke and distance penalty.
    4. On a Par 4 drop at the 200 yard marker (within 2 club lengths) and play your 3rd shot.
    5. If ball is OB, you do not have the option to play the ball from the OB area.
  6. A player is allowed to move his/her own ball one club head (more or less) in their own fairway (not in the rough or in an adjoining fairway). This must be done with the club and the ball may not be cleaned during this process and the player may not lift/clean the ball unless otherwise allowed by the rules. Bunkers are to be played down unless visibly unfit for play due to rain / condition.
  7. When restricted to “cart path only” you are allowed to lift, clean, and place your ball within one club length no closer to the hole anywhere on the course except in woods, high grass, bunkers and hazards.
  8. If rocks or roots interfere with your swing, treat the area as “ground under repair”. Inform your group of your need to take relief and get their approval of your relief point. This is a safety issue for you and your equipment so do not abuse it to improve your lie or the line of your shot.
  9. If the sand traps have not been maintained and your ball lands in a bunker, inform your group of the need and get their approval to lift, rake, and place.
  10. If the ball lands on the cart path or the cart path interferes with your stance you can take relief at any point within two club lengths on either side of the cart path, no closer to the hole.
  11. If you hit your ball into a penalty area and two club lengths puts you on the cart path, rule 3.9 then applies.
  12. If you see where your ball goes, it is in play, and you can’t find it when you get there, confirm with your group where you think your ball landed. Drop your ball there and take a one stroke penalty.
  13. Playing the wrong ball results in a score of triple bogey for that hole.
  14. Players can choose to play from Blue Tees, Red Tees, or Black Tees based on their ability to score. Players over the age of 70, and players with physical limitations may choose the White Tees. Note: Scoring is based on historic Net Game scores so players will be required to play from the same tees throughout the season.

Hole #1 Details

NEW

  1. Tee shot from Blue or Red tee into penalty area, Drop at Black Tee hitting 3rd shot.
  2. Tee shot from Black or White tee into penalty area, Drop at Point of Entry hitting 3rd shot.
  3. Drainage ditch on left side of fairway near 150 marker is inside the penalty area.
  4. Creek in front of green is a penalty area on both sides of cart path.

OLD

  1. If a ball is hit into the rock lined ditch that is located on the left side of the 150 yard marker, and you find your ball you can take a free drop. The drop location is two club lengths from the edge of the ditch. You’ll probably have to place your ball, otherwise it will roll back into the ditch. If you can’t find your ball, the same drop rules apply, but take a one stroke penalty.

Hole #2 Details

  1. Penalty area on right side from tee to green. Tee shot into this penalty area, drop at 200 and hit 3rd shot.
  2. Penalty area on hillside, left side of fairway. Tee shot into this penalty area, Drop at 150 and hit 3rd shot.
  3. Penalty area behind the green.
  4. Penalty area across 17th fairway.

Hole #3 Details


Hole #4 Details

  1. If you hit your ball into the empty pond in front of the green on the second shot, you can play your next shot at the drop area taking a one stroke penalty.
  2. If you hit your ball into the empty pond on your first shot, you cannot play your next shot from the drop area.

Hole #5 Details

  1. If you hit your ball in the out of bounds area on the left and you choose to play your next shot where your ball crossed into the hazard, please adhere to the two club length rule from the boundary of the hazard. It is not within our rules to drop near the cart path and in the fairway for your 3rd shot. Dropping within two club lengths of the penalty area entry point is rarely a good choice because your ball will be placed on a severe slope, and the line to the flag will be obscured by trees along the left hand side. Dropping at the 200 yard marker is almost always an easier shot.

Hole #6 Details

  1. There is no 200 yard marker on this fairway. Play the 200 yard point within 2 club lengths of the start of the fairway mowing line at the centerline of the fairway.

Hole #7 Details

  1. There is no 200 yard marker on this fairway. Play the 200 yard point within 2 club lengths of the start of the fairway mowing line at the centerline of the fairway.
  2. If you hit your ball into the woods along the left, please adhere to the two club lengths at point of entry where it entered the hazard. This will probably place you on a significant slope.

Hole #8 Details


Hole #9 Details


Hole #10 Details


Hole #11 Details

  1. If your ball lands in the cemetery along the right-hand side at about the 150 yard marker, you get free relief. The relief point is two club lengths from boundary where it entered the cemetery.
  2. You get free relief from the ditch that borders the green. Note that the relief point (no closer to the pin) places you on the side of the ditch away from the hole.

Hole #12 Details

  1. Play the ditch in front of the beginning of the fairway as a hazard.

Hole #13 Details


Hole #14 Details

  1. Free relief from the cemetery on the left-hand side. Relief is taken by placing your ball two club lengths from where it entered the cemetery.
  2. Free relief from rock lined ditch located at bottom of depression 70 yards in front of green. Free relief is not given for balls in the ditch that run parallel to fairway along the right-hand side.

Hole #15 Details


Hole #16 Details


Hole #17 Details

  1. Free relief from the rock lined ditch that borders the left-hand side and back side of the green.

Hole #18 Details

  1. If your second shot goes into the ravine you can play your next shot from the drop area. This option is not available after your first shot.
  2. Please adhere to two club lengths within entry point of hazard if your ball goes either left or right off the fairway.

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